Fixating on participant counts and ‘lifeless video games’ is making gaming worse


There was a time not so way back that we knew definitively which video games had offered probably the most copies. In case you wished to understand how many individuals purchased Splinter Cell vs. Kingdom Hearts within the fall of 2002, the numbers had been proper there (opens in new tab), offered by a market analysis firm known as the NPD that bought its gross sales information instantly from retail shops. Mathe-magic! 

20 years later we’re nonetheless evaluating video games to one another, however we now stay within the age of service video games, the place the most important video games are free-to-play and gross sales numbers do not inform the entire story. We now not measure a recreation’s well being in tens of millions of {dollars}, however in what number of tens of millions of individuals are enjoying it.


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